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At start of battle, damage is set to 10% of total troop count for both sides (Total Damage to 20%).HP damage against Motonari is equivalent to troop damage against other commanders.
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Healing does not factor into the calculation.Recalculated each time there is an adjustment from cumulative totals.The slider showing it appears to the result of dividing the Battle Rating of each side by 400, giving one color for each side. The following explains how the game handles Battle Rating internally. Cost - national influence point cost of employing this commander.Construction (blue) - increasing NP, preparation for battles.Negotiation (yellow) - declaring war, creating a vassal, persuading prisoners and foreign generals to join your army.Exploration (green) - covert actions, skill at finding dungeons, treasures and special locations.this is also influenced by what attack is used, no exact formula is known. Speed - influences the cooldown time between combat actions.Diviner/Yin Yang - Affects magic damage done.Tactician - Each INT gives 1 initial buff, and increases buff strength by 5%.
#SENGOKU RANCE WALKTHROUGH MUSKETEERS PLUS#
All Guard grants 10% Guard per point, Ally Guard grants 20% Guard per point, and Ally Guard Plus provides 30% Guard per Point. Foot Soldier - Each point of Int increases the amount of 'guard' you get when using a guard command, although the amount differs depending on which command was used.Formulae is Magic damage = Base Damage + Int x 10, Magical defense = Int x 7 Intelligence (Int) - Increases magic damage done, increases defense against magic.Defense (Def) - Increases defense against physical damage, formulae is Defense = base defense + DEFx8.Magicians use ATK when counterattacking.Attack (Atk) - Increases physical damage done, formulae is Attack Power = base attack+ ATKx10.Actions - The number of actions the commander/unit may perform per fight.Yin Yang/Diviner (陰陽) - Prayer slip icon.Troop type - different troop types have different icons.14.2 "Picking a random commander" algorithm:.14 Algorithms involving the global random variable.10 Secret reinforcements (enemy stat scaling).9.5 Enemy troop increase (enemy action).9.3 Enemy turn unique commander adjustments.5 Damage and other troop battle formulas.